Developer Log For Nia

  • Oct 1-2: Edited Sebastian (WM), Tut Dungeon, & Title. Hunted down some assets.
  • Aug 31: General concept completed & Devblog posted.
  • Sep 1-3: Decided on a default PC resolution of 1280x720. ss.png
  • Sep 6-8: Dug through a mountain of assets and obtained a few.
  • Sep 12-14: Mapped out the early game.
  • Sep 15: Fleshed out more story details.
  • Sep 16-17: Opening scene, starter dungeon, & starter town basics hammered out.
  • Sep 18-20: Created the overworld map (236x236 tiles).
  • Sep 22: Set region control for ships & boats in the Overworld.
  • Sep 23: Resolved dialogue word-wrap & dynamic faces based on character selection.
  • Sep 24: Created website, defined standards for NPC chat, event chat, tutorial chat, and choices.
  • Sep 25: Added some polish to existing content.
  • Sep 26: Created time system, GUI clock, and day/night cycle. milestone.png ss.png
  • Sep 27: New Devblog - The Stigma Attached to RPG Maker Titles.
  • Sep 27: New Devblog - What RPG Maker Doesn't Do.
  • Sep 28: More work on the day/night cycles and a bit of polish applied to some dialogue.