What RPG Maker doesn't do for you

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Posted: 28 Sep 2018 01:59

What RPG Maker Doesn't Do For You

I've seen a lot of people go into great detail explaining what you can do with RM. In fact, you can do a lot with RM and some of the things you can do are made incredibly easy. But here are some things you can't do with RM, this will be an ongoing list that I update as I learn more about what I can, and cannot do with RM.

  • Design custom art, like taller characters for example. You can place custom art in your game, but you will need to create or acquire it from a 3rd party vendor, hobbyist, or designer.
  • Unsurprisingly, you can't auto generate a detailed economy. If you want a good economy, then you will have to put as much effort into it as you would a real business when deciding how to earn money, and how much to sell stuff for. You will then have to micro-manage every aspect of it to keep prices and income as fair as possible and able to scale with character progression.
  • When you create a new "room" regardless of whether it is an interior, exterior, or overworld, you can't rearrange them to keep them better organized. This can become an issue as your world grows to include more content. A bit of advanced planning can come in real handy in this instance.
  • RM does not give your game a good story, or any story for that matter. That is entirely on you to make appealing. Good RPG's have a good plot and main quest line otherwise you just end up with a grind-fest and level-mill.